Insanity System for DnD 5e (Darkest Dungeon-like) - Homebrew & House Rules - Dungeons & Dragons Discussion - D&D Beyond Forums (2024)

  • Search
    • Search all Forums
    • Search this Forum
    • Search this Thread
  • Tools
    • Jump to Forum

Insanity System for DnD 5e (Darkest Dungeon-like)

  • #1 Feb 19, 2020

    Loopuleasa

    Loopuleasa

    • View User Profile
    • View Posts
    • Send Message

    • Trickster
    • Location: Cluj
    • Join Date: 2/5/2020
    • Posts: 98
    • Member Details
    • New skill check Sanity (Intelligence) check

      • Each time a scary or tense situation happens, the DM can ask for a Sanity (Intelligence) check

      • Each sanity situation will have a DC level determined in the DM's head

      • Players that fail a sanity check will reduce their sanity by 1

      • Players that roll nat 20 on sanity checks receive a Moment of Courage: +1 sanity, and roll on the HeroicCourage table

      • Players that roll nat 1 on sanity checks, receive -2 sanity instead

      • Intimidation (Charisma) or Intimidation (Strength) can be used on an NPC or monster to force them to do a sanity check

    • New stat called Sanity (like HP)

      • Sanity can have values between 0 and 20

      • Sanity starts at 10+INT

      • For each even sanity number below 10 (i.e. 8, 6, 4, 2, 0), the character will receive an Insanity debufffor 1 turn (roll Insanity table)

      • When your Sanity reaches 0, roll a DC10 check. If you fail it, you experience a Heart Attack, and your HP drops to 0. If you succeed, you gain permanent Madness (flaw).

      • Any failed sanity check at 0 sanity incurs insanity directly

      • Sanity checks apply when monsters are afraid also

    • Sanity flavors:

      • The world is a dangerous place, and our adventures have to be quite insane and have their share of problems to venture far from civilization

      • Sanity also roughly represents levels of Morale, Stress and Courage a character has, for roleplaying purposes

      • Sanity applies to dumb monsters too, you can really scare them if you are creative, since their INT is so low

      • Monster sanity checks always apply an insanity debuff (instead of tracking their sanity)

      • Sanity is a buff for the INT stat for non-wizards

      • Sanity is also a buff for Strength stat for intimidation sanity tactics

    • Situations where sanity can be restored:

      • Prayer (or similar activity)before/during/after a short rest

      • You can now spend 1 Inspiration to give the entire party 1 sanity

      • Bard song (with a Charisma check)

      • An inspiring sight

      • A victory (depending how big)

      • Finding loot

      • Meeting people and going in civilization

      • Eating a good meal

      • Having sex

      • Drinking booze

      • Carousing events

      • Ally reinforcements coming in

    • Situations where insanity can occur:

      • A friendly ally was killed DC20

      • A friendly ally is unconscious DC10

      • The monster(s) are overwhelmingly powerful DC15

      • Wolf howls in the distance DC5

      • A surprise attack DC10

      • An undead munching on a corpse spotted DC10

      • Alone in the forest at night DC10 every 1h

      • Direct contact with a divine being DC15

      • A banshee scream DC15

      • Seeing a dragon fly toward you DC20

      • (many more can be improvised)

    • Insanity table d20(all for 1 turn)

    1. Fearful - Freightened by the enemy

    2. Paranoid - No ally can help or buff you.

    3. Selfish - Cannot assist or help any ally

    4. Abusive -Grapple nearest ally, and stay behind him

    5. Hopeless - Drop your weapon (and shield) and back away slowly for half your speed

    6. Stressed - Ability check disadvantage

    7. Antipathy - Apply Antipathy spell effect to source of fear (WIS check when seen, or freightened)

    8. Shaken - Tremors in hand, dex attack disadvantage

    9. Weakened - Half damage attacks and Strength check disadvantage

    10. Terror- Cannot move for one turn

    11. Babble - Intelligible speak, and verbal spells cannot be cast

    12. Confused - The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face.

    13. Misery- Take 1d4 psychic damage, multiplied by your level

    14. Delusion- Hallucinate apparitions around you (all monsters have a mirror image effect for you)

    15. Amnesic - You forget the class or race abilities you can take and cannot use them

    16. Discouraged - Next attack has disadvantage

    17. Irrational- Lose your turn performing an action that is not rational or useful to the situation at hand

    18. Faint - Become unconscious

    19. Horrified -Fall prone on your back and scream or cry

    20. Fury - Attack the nearest target

  • HeroicCourage table d8 (all for 1 turn)

    1. Leadership - Entire party receives +1 sanity

    2. Courageous - You go first on the next combat turn

    3. Focused - You have advantage on your next ranged attack

    4. Stalwart - +2 AC temporarily

    5. Powerful - Next melee attack if it hits, you gain critical on it

    6. Vigorous - Double your speed

    7. Bravery -You may choose up to 3 enemies to focus their actions on you

    8. Respite - You may spend one hit dice for healing, due to an adrenaline surge

    This is a ton of fun for the group, and we have other house rules that can balance the difficulty spike.

    Let me know if you have the chance of playing with it.

    EDIT:

    I made a DND Beyond Homebrew Sanity Feat that you can use to track Sanity score on your characters sheet here, but it is not publishable since it is technically "not a feat" by mods, but a new stat.

    Character Sheet Example

    Insanity System for DnD 5e (Darkest Dungeon-like) - Homebrew & House Rules - Dungeons & Dragons Discussion - D&D Beyond Forums (2)

Last edited by Loopuleasa: Mar 2, 2021

Darkest Dungeon-like DnD Insanity System
Let's put a meter to that foolish bravery, for both you and the NPCs.
(and help give the INT stat more uses)

  • #2 Jul 20, 2020

    Goodoldgamer9

    Goodoldgamer9

    • View User Profile
    • View Posts
    • Send Message

    • Adventurer
    • Join Date: 2/12/2020
    • Posts: 2
    • Member Details

    A moment of valor shines brightest against a backdrop of despair.

    Thank you for this. My party will not know what hit them

  • #3 Jul 21, 2020

    IamSposta

    IamSposta

    • View User Profile
    • View Posts
    • Send Message

    • Adventurer
    • Location: S/E Pennsylvania
    • Join Date: 4/3/2019
    • Posts: 33,023
    • Member Details

    This will be perfect for a shore Cthulhu style thing I am planning.

    🦄 He/HimMy DM's Guild PublicationsMy YouTube
    What’s Your Backstory?Let’s Generate a PC TogetherMy Best Advice For New DMs
    My Homebrews: Spells, Monsters, Feats, Magic Items, Backgrounds, Subclasses, SpeciesThe Homebrewer's "How To" FAQ
    DDB Buyers' GuideDDB CONTENT TROUBLESHOOTING
  • #4 Jul 21, 2020

    Flamingcamel

    Flamingcamel

    • View User Profile
    • View Posts
    • Send Message

    • Prestidigitator
    • Join Date: 1/15/2020
    • Posts: 30
    • Member Details

    This punishes people with low int

    This is stupid, as the barbarian should be less likely to be affected by seeing horror, but will instead fail all their insanity checks

    It is a fun concept but very flawed

  • #5 Jul 21, 2020

    IamSposta

    IamSposta

    • View User Profile
    • View Posts
    • Send Message

    • Adventurer
    • Location: S/E Pennsylvania
    • Join Date: 4/3/2019
    • Posts: 33,023
    • Member Details

    If you add the optional Sanity Ability score and replace the Int from this with the Sanity from that it would work fine.

    🦄 He/HimMy DM's Guild PublicationsMy YouTube
    What’s Your Backstory?Let’s Generate a PC TogetherMy Best Advice For New DMs
    My Homebrews: Spells, Monsters, Feats, Magic Items, Backgrounds, Subclasses, SpeciesThe Homebrewer's "How To" FAQ
    DDB Buyers' GuideDDB CONTENT TROUBLESHOOTING
  • #6 Jul 22, 2020

    Haravikk

    Haravikk

    • View User Profile
    • View Posts
    • Send Message

    • (Perfect)
    • Join Date: 2/19/2018
    • Posts: 4,433
    • Member Details

    I like the idea, though I wonder if parts of it could be streamlined a bit further.

    Firstly I'd maybe treat Sanity as an ability score and have the checks simply be straight Sanity checks; no need to penalise lower INT players. Basically if you have Sanity 20 then you've got +5 to the check, whereas if your Sanity is beginning to ebb down at 8 you have -1 and so-on. This means it's easier to hold onto your Sanity while it's strong, and harder when it's low, meaning loss of sanity is more tense. To balance this a natural 20 should always pass a check, and natural 1 always fails.

    I'd maybe do away with the heroic courage table personally, or just have it be optional, as fewer things to remember and tables to roll on is usually better. Not being insane should be reward enough, just as not being poisoned is your reward for passing a Constitution save.Alternatively have it just be one effect, I was thinking something like your Sanity goes up by +1 or is set to 10, whichever is better. So that natural 20 for a character on 0 Sanity suddenly becomes a very big deal.

    Just some things to consider anyway.

    Last edited by Haravikk: Jul 22, 2020

    Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
    My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
    Guides: Creating Sub-Races Using Trait Options
    WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master),Weapon Smith
    Please don't reply to my posts unless you've read what they actually say.

  • #7 Jul 23, 2020

    StillMissesTSR

    StillMissesTSR

    • View User Profile
    • View Posts
    • Send Message

    • Adventurer
    • Join Date: 7/23/2020
    • Posts: 8
    • Member Details

    It looks interesting, but the dungeon master guide already contains rules for sanity and horror systems. But I'm a sucker for things like this so I think I'm going to try play testing both systems side-by-side and seeing which one works more cleanly.

  • #8 Oct 14, 2020

    Loopuleasa

    Loopuleasa

    • View User Profile
    • View Posts
    • Send Message

    • Trickster
    • Location: Cluj
    • Join Date: 2/5/2020
    • Posts: 98
    • Member Details

    Quote from IamSposta >>

    This will be perfect for a shore Cthulhu style thing I am planning.

    Did it go well?

    Quote from Flamingcamel >>

    This punishes people with low int

    This is stupid, as the barbarian should be less likely to be affected by seeing horror, but will instead fail all their insanity checks

    It is a fun concept but very flawed

    Quote from Haravikk >>

    I like the idea, though I wonder if parts of it could be streamlined a bit further.

    Firstly I'd maybe treat Sanity as an ability score and have the checks simply be straight Sanity checks; no need to penalise lower INT players. Basically if you have Sanity 20 then you've got +5 to the check, whereas if your Sanity is beginning to ebb down at 8 you have -1 and so-on. This means it's easier to hold onto your Sanity while it's strong, and harder when it's low, meaning loss of sanity is more tense. To balance this a natural 20 should always pass a check, and natural 1 always fails.

    I'd maybe do away with the heroic courage table personally, or just have it be optional, as fewer things to remember and tables to roll on is usually better. Not being insane should be reward enough, just as not being poisoned is your reward for passing a Constitution save.Alternatively have it just be one effect, I was thinking something like your Sanity goes up by +1 or is set to 10, whichever is better. So that natural 20 for a character on 0 Sanity suddenly becomes a very big deal.

    Just some things to consider anyway.

    Yes, you can use a custom stat, but most tools have issues tracking that (like how I use DnD Beyond)

    Also, INT is a dump stat generally, and this one makes it much more usable (in combat as well)

    Last edited by Loopuleasa: Oct 14, 2020

    Darkest Dungeon-like DnD Insanity System
    Let's put a meter to that foolish bravery, for both you and the NPCs.
    (and help give the INT stat more uses)

  • #9 Oct 17, 2020

    Loopuleasa

    Loopuleasa

    • View User Profile
    • View Posts
    • Send Message

    • Trickster
    • Location: Cluj
    • Join Date: 2/5/2020
    • Posts: 98
    • Member Details

    I have created a Feat on DND Beyond that can be used to track sanity

    Behold!

    https://www.dndbeyond.com/feats/435090-sanity

    also, Question: Anyone know how to display pretty roll tables on feats, and how to add clickable rolls inside?

    Darkest Dungeon-like DnD Insanity System
    Let's put a meter to that foolish bravery, for both you and the NPCs.
    (and help give the INT stat more uses)

  • #11 Oct 23, 2020

    Nighthaunter123

    Nighthaunter123

    • View User Profile
    • View Posts
    • Send Message

    • Adventurer
    • Join Date: 10/23/2020
    • Posts: 2
    • Member Details

    Hi! Do you still have the Charakter Sheet somewere? I want to use your System in an upcoming Campagne of mine (a Fusion of Darkest Dungeon and Mortheim/Dungeons of Drakenheim) and it would be great if I could use it for my Players :)

  • #12 Oct 23, 2020

    Loopuleasa

    Loopuleasa

    • View User Profile
    • View Posts
    • Send Message

    • Trickster
    • Location: Cluj
    • Join Date: 2/5/2020
    • Posts: 98
    • Member Details

    Quote from Nighthaunter123 >>

    Hi! Do you still have the Charakter Sheet somewere? I want to use your System in an upcoming Campagne of mine (a Fusion of Darkest Dungeon and Mortheim/Dungeons of Drakenheim) and it would be great if I could use it for my Players :)

    I have a feat that I created, but I cannot share it because the Homebrow mods don't allow it (it is not considered a feat)

    Just create a custom feat, starting from the "Lucky" feat, and call it Sanity, and increase charges to 20.

    Put this text inside it

    Bonus: You can go to your character skills and add a new INT based stat called Sanity

    Example: https://ddb.ac/characters/37437580/4tBFtg

    ---

    Sanity v1.1:

    You have a limited capacity to resist stressful situations.

    • You start out with 10+INT sanity points.
    • Every time you encounter a stressful situation, you must roll a Sanity (Intelligence) check (DC determined by the DM) and on a failed save, you lose 1 sanity point.
      When you lose sanity points and you land on an even sanity number below 10 (i.e. 8, 6, 4, 2, 0), roll a d20 on the Insanity table once for a 1 turn effect :
      [1] Fearful - Frightened by the enemy
      [2] Paranoid - No ally can help or buff you.
      [3] Selfish - Cannot assist or help any ally
      [4] Abusive -Grapple nearest ally, and stay behind him
      [5] Hopeless - Drop your weapon and back away slowly for half your speed
      [6] Stressed - Ability check disadvantage
      [7] Antipathy - Apply Antipathy spell effect to source of fear (WIS check when seen, or freightened)
      [8] Shaken - Tremors in hand, dex attack disadvantage
      [9] Weakened - Half damage attacks and Strength check disadvantage
      [10] Terror- Cannot move for one turn
      [11] Babble - Intelligible speak, and verbal spells cannot be cast
      [12] Confused - The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face.
      [13] Misery- Take 1d4 psychic damage, multiplied by your level
      [14] Delusion- Hallucinate apparitions around you (all monsters have a mirror image effect for you)
      [15] Amnesic - You forget the class or race abilities you can take and cannot use them
      [16] Discouraged - Next attack has disadvantage
      [17] Irrational- Lose your turn performing an action that is not rational or useful to the situation at hand
      [18] Faint - Become unconscious
      [19] Horrified -Fall prone on your back and scream or cry
      [20] Fury - Attack the nearest target
    • If you roll a critical 1 on your Sanity (Intelligence) check, receive -2 sanity points instead.
    • If you roll a critical 20 on your Sanity (Intelligence) check, you gain 1 sanity point instead of losing one and you roll 1d8 on the "Moment of Courage" table for an extra courageous effect (1 turn):
      [1] Leadership - Entire party receives +1 sanity
      [2] Courageous - You go first on the next combat turn
      [3] Focused - You have advantage on your next ranged attack
      [4] Stalwart - +2 AC temporarily
      [5] Powerful - Next melee attack if it hits, you gain critical on it
      [6] Vigorous - Double your speed
      [7] Bravery -You may choose up to 3 enemies to focus their actions on you
      [8] Respite - You may spend one hit dice for healing, due to an adrenaline surge
    • You can regain your sanity points when you partake in situations that can soothe your stress, like drinking alcohol, praying, winning a battle, seeing reinforcements arrive to your aid, etc.
    • Intimidation (Charisma) or Intimidation (Strength) can be used on an NPC or monster to force them to do a sanity check.
    • When your Sanity reaches 0, roll a DC10 check. If you fail it, you experience a Heart Attack, and your HP drops to 0. If you succeed, you gain permanent Madness (flaw).

    Last edited by Loopuleasa: Oct 24, 2020

    Darkest Dungeon-like DnD Insanity System
    Let's put a meter to that foolish bravery, for both you and the NPCs.
    (and help give the INT stat more uses)

  • #13 Oct 23, 2020

    Nighthaunter123

    Nighthaunter123

    • View User Profile
    • View Posts
    • Send Message

    • Adventurer
    • Join Date: 10/23/2020
    • Posts: 2
    • Member Details

    Thanks! I dont realy use DnD Beyond for gaming, more for Research so what I thought I could get was a Char Sheet to fill in manualy on paper :) The system for Sanity looks so gut that i realy want to use it :)

  • #14 Nov 13, 2020

    Chromie192

    Chromie192

    • View User Profile
    • View Posts
    • Send Message

    • Priest
    • Join Date: 11/6/2018
    • Posts: 61
    • Member Details

    This is amazing. If I were running Curse of Strahd I'd even try it out.

  • #15 Mar 2, 2021

    Loopuleasa

    Loopuleasa

    • View User Profile
    • View Posts
    • Send Message

    • Trickster
    • Location: Cluj
    • Join Date: 2/5/2020
    • Posts: 98
    • Member Details

    The thing about this one, is that you don't have to have a horror themed campaign to utilize it.

    Just keep it on the ready, and let each character sheet have this stat (just in-case)

    Darkest Dungeon-like DnD Insanity System
    Let's put a meter to that foolish bravery, for both you and the NPCs.
    (and help give the INT stat more uses)

  • To post a comment, please login or register a new account.
  • Posts Quoted:

    Reply

    Clear All Quotes

    Previous Thread

    Jump to Forum

    Next Thread

    Insanity System for DnD 5e (Darkest Dungeon-like) - Homebrew & House Rules - Dungeons & Dragons Discussion - D&D Beyond Forums (2024)
    Top Articles
    Ram Truck 0-60 Times & Ram Quarter Mile Times | Ram 1500, 2500, 3500 Pickup, ProMaster City Van & more 0 to 60 stats!
    [PDF] Leak detection of pipeline: An integrated approach of rough set theory and artificial bee colony trained SVM | Semantic Scholar
    Waterfowl regulation changes
    Minnesota Hunting Regulations: Best Insights for 2024
    Lohud Estate Sales
    Feedback and Suggestions - T17's Are Complete and Total Design Failure - Forum - Path of Exile
    Candle Lighting Times Fort Lauderdale
    Nail Shops On Sunday
    Spire Phenix City Al
    Vgn Envoye Ikeja Ng
    The Penitent One Unmasked
    Nail Salons Open Now Near My Location
    Latest Posts
    Mark Twain Claimed He Got His Pen Name From a Riverboat Captain. He May Have Actually Gotten It in a Saloon
    How My Journey From Fisherman to Filmmaker Led to 'Finestkind'
    Article information

    Author: Jerrold Considine

    Last Updated:

    Views: 6418

    Rating: 4.8 / 5 (58 voted)

    Reviews: 89% of readers found this page helpful

    Author information

    Name: Jerrold Considine

    Birthday: 1993-11-03

    Address: Suite 447 3463 Marybelle Circles, New Marlin, AL 20765

    Phone: +5816749283868

    Job: Sales Executive

    Hobby: Air sports, Sand art, Electronics, LARPing, Baseball, Book restoration, Puzzles

    Introduction: My name is Jerrold Considine, I am a combative, cheerful, encouraging, happy, enthusiastic, funny, kind person who loves writing and wants to share my knowledge and understanding with you.